Members
-
autoClearBoolean
-
场景是否自动清除上一帧的像素内容
-
autoStyleBoolean
-
场景是否应用style控制宽高
-
averageFpsNumber
-
渲染到目前为止的平均帧率,仅在enableFPS为true时才可用
-
canvasCANVAS
-
场景的canvas的dom
-
ctxcontext2d
-
场景的canvas的绘图环境
-
enableFPSBoolean
-
是否记录渲染性能
-
flagsnumber
-
State of the tracking data, expressed as bit flags
-
flags
-
Set the flags for the tracking data
-
fpsNumber
-
渲染的瞬时帧率,仅在enableFPS为true时才可用
-
heightNumber
-
canvas的高度
-
leftDownboolean
-
Did the left mouse button come down in the DisplayObject?
-
leftDown
-
Set the left down flag
-
constantNEWTON_ITERATIONS
-
https://github.com/gre/bezier-easing
BezierEasing - use bezier curve for transition easing function
by Gaëtan Renaudeau 2014 - 2015 – MIT License -
nonenumber
-
Is the tracked event inactive (not over or down)?
-
object3DId
-
-
overboolean
-
Is the tracked event over the DisplayObject?
-
over
-
Set the over flag
-
pausedBoolean
-
是否暂停 ticker
-
readonlypointerIdnumber
-
Unique pointer id of the event
-
resolutionNumber
-
场景分辨率
-
rightDown
-
Set the right down flag
-
rightDownboolean
-
Did the right mouse button come down in the DisplayObject?
-
rootMatrix
-
整个场景的初始矩阵
-
startedBoolean
-
是否开启 ticker
-
widthNumber
-
canvas的宽度
Methods
-
_createTypedArray(type, len){*}
-
a
Name Type Description type* a
len* a
Returns:
Type Description * -
_rt(val){String}
-
返回数据类型
Name Type Description val* Returns:
Type Description String 数据类型 -
A(aA1, aA2){number}
-
公因式A
Name Type Description aA1number 控制分量
aA2number 控制分量
Returns:
Type Description number 整个公式中的A公因式的值 -
addDynamicProperty(prop)
-
a
Name Type Description prop* a
-
addDynamicProperty(prop)
-
a
Name Type Description prop* a
-
addPaths(newPaths, localShapeCollection)
-
a
Name Type Description newPaths* a
localShapeCollection* a
-
addProcessedElement(elem, pos)
-
a
Name Type Description elem* a
pos* a
-
addSegment(pt1, pt2, pt3, pt4, shapePath, pos, newShape)
-
a
Name Type Description pt1* a
pt2* a
pt3* a
pt4* a
shapePath* a
pos* a
newShape* a
-
addSegmentFromArray(points, shapePath, pos, newShape)
-
a
Name Type Description points* a
shapePath* a
pos* a
newShape* a
-
addShape(data)
-
a
Name Type Description data* a
-
a
-
addShape(shapeData)
-
a
Name Type Description shapeData* a
-
addShapes(shapeData, shapeSegment, shapePath){*}
-
a
Name Type Description shapeData* a
shapeSegment* a
shapePath* a
Returns:
Type Description * -
addShapeToModifier()
-
a
-
addShapeToModifier(shapeData)
-
a
Name Type Description shapeData* a
-
addShapeToModifier()
-
a
-
addShapeToModifiers(data)
-
a
Name Type Description data* a
-
addTransformSequence(transforms){*}
-
a
Name Type Description transforms* a
Returns:
Type Description * -
addTransformToStyleList(transform)
-
a
Name Type Description transform* a
-
applyTransforms(pMatrix, rMatrix, sMatrix, transform, perc, inv)
-
a
Name Type Description pMatrix* a
rMatrix* a
sMatrix* a
transform* a
perc* a
inv* a
-
B(aA1, aA2){number}
-
公因式B
Name Type Description aA1number 控制分量1
aA2number 控制分量2
Returns:
Type Description number 整个公式中的B公因式的值 -
BezierData(length)
-
a
Name Type Description length* a
-
binarySubdivide(aX, aA, aB, mX1, mX2){number}
-
Name Type Description aXnumber aAnumber aBnumber mX1number mX2number Returns:
Type Description number 二分法猜测t的值 -
buildBezierData(pt1, pt2, pt3, pt4){*}
-
a
Name Type Description pt1* a
pt2* a
pt3* a
pt4* a
Returns:
Type Description * -
C(aA1, aA2){number}
-
公因式C
Name Type Description aA1number 控制分量1
aA2number 控制分量2
Returns:
Type Description number 整个公式中的C公因式的值 -
calcBezier(aT, aA1, aA2){number}
-
获取aT处的值
Name Type Description aTnumber 三次贝塞尔曲线的t自变量
aA1number 控制分量1
aA2number 控制分量2
Returns:
Type Description number 三次贝塞尔公式的因变量 -
calculateBounds()
-
计算包围盒子
-
Calculates all dynamic values(num, isVisible)
-
Name Type Description numnumber current frame number in Layer's time
isVisibleboolean if layers is currently in range
-
calculateShapeEdges(s, e, shapeLength, addedLength, totalModifierLength){*}
-
a
Name Type Description s* a
e* a
shapeLength* a
addedLength* a
totalModifierLength* a
Returns:
Type Description * -
changeGroupRender(elements, renderFlag)
-
a
Name Type Description elements* a
renderFlag* a
-
checkCollapsable()
-
a
-
clone(shape){*}
-
a
Name Type Description shape* a
Returns:
Type Description * -
cloneElements(elements)
-
a
Name Type Description elements* a
-
closeStyles(styles)
-
a
Name Type Description styles* a
-
comparePoints(values, points)
-
a
Name Type Description values* a
points* a
-
create(){*}
-
a
Returns:
Type Description * -
create(){*}
-
a
Returns:
Type Description * -
create(){*}
-
Returns:
Type Description * -
create(){*}
-
a
Returns:
Type Description * -
createContent()
-
a
-
createGroupElement(data){*}
-
a
Name Type Description data* a
Returns:
Type Description * -
createQuaternion(values){*}
-
a
Name Type Description values* a
Returns:
Type Description * -
createRegularArray(type, len){*}
-
a
Name Type Description type* a
len* a
Returns:
Type Description * -
createShapeElement(data){*}
-
a
Name Type Description data* a
Returns:
Type Description * -
createSizedArray(len){*}
-
a
Name Type Description len* a
Returns:
Type Description * -
createStyleElement(data, transforms){*}
-
a
Name Type Description data* a
transforms* a
Returns:
Type Description * -
createTransformElement(data){*}
-
a
Name Type Description data* a
Returns:
Type Description * -
createUrl(asset, prefix){string}
-
prefix
Name Type Description assetobject asset
prefixstring prefix
Returns:
Type Description string -
double(arr){*}
-
a
Name Type Description arr* a
Returns:
Type Description * -
doubleArrayLength()
-
a
-
drawCurve(ctx, data)
-
a
Name Type Description ctx* a
data* a
-
drawInv(ctx, size)
-
a
Name Type Description ctx* a
size* a
-
drawLayer()
-
a
-
Euler(x, y, z, order)
-
Euler
Name Type Description x* y* z* order* -
findStep(steps, progress){number}
-
detect current frame index
Name Type Description stepsarray frames array
progressnumber current time
Returns:
Type Description number which frame index -
findStep(steps, progress){number}
-
判断当前进度在哪一帧内
Name Type Description stepsarray 帧数组
progressnumber 当前进度
Returns:
Type Description number 当前进度停留在第几帧 -
getAssets(id, assets){object}
-
get assets from keyframes assets
Name Type Description idstring assets refid
assetsobject assets object
Returns:
Type Description object asset object -
getBezierLength(pt1, pt2, pt3, pt4){*}
-
a
Name Type Description pt1* a
pt2* a
pt3* a
pt4* a
Returns:
Type Description * -
getConstructorFunction(){*}
-
a
Returns:
Type Description * -
getDistancePerc(perc, bezierData){*}
-
a
Name Type Description perc* a
bezierData* a
Returns:
Type Description * -
getEaseing(s, e, nm, p){array}
-
根据进度获取到普通插值
Name Type Description snumber 插值起始端点
enumber 插值结束端点
nmarray 贝塞尔曲线的名字
pnumber 插值进度
Returns:
Type Description array -
getEaseingPath(curve, nm, p){Point}
-
Name Type Description curveBezierCurve nmstring pnumber Returns:
Type Description Point -
getKeyframedConstructorFunction(){*}
-
a
Returns:
Type Description * -
getModifier(nm, elem, data){*}
-
a
Name Type Description nm* a
elem* a
data* a
Returns:
Type Description * -
getNewKey(){*}
-
a
Returns:
Type Description * -
getNewSegment(pt1, pt2, pt3, pt4, startPerc, endPerc, bezierData){*}
-
a
Name Type Description pt1* a
pt2* a
pt3* a
pt4* a
startPerc* a
endPerc* a
bezierData* a
Returns:
Type Description * -
getPointInSegment(pt1, pt2, pt3, pt4, percent, bezierData){*}
-
a
Name Type Description pt1* a
pt2* a
pt3* a
pt4* a
percent* a
bezierData* a
Returns:
Type Description * -
getSegmentsLength(shapeData){*}
-
a
Name Type Description shapeData* a
Returns:
Type Description * -
getShapeProp(elem, data, type){*}
-
a
Name Type Description elem* a
data* a
type* a
Returns:
Type Description * -
getSlope(aT, aA1, aA2){number}
-
获取aT处的斜率
Name Type Description aTnumber 三次贝塞尔曲线的t自变量
aA1number 控制分量1
aA2number 控制分量2
Returns:
Type Description number 三次贝塞尔公式的导数 -
getTransformProperty(elem, data, container){*}
-
a
Name Type Description elem* a
data* a
container* a
Returns:
Type Description * -
getValue(forceRender)
-
a
Name Type Description forceRender* a
-
getValue(forceRender)
-
a
Name Type Description forceRender* a
-
init(elem, arr, pos, elemsData)
-
a
Name Type Description elem* a
arr* a
pos* a
elemsData* a
-
init(elem, data)
-
a
Name Type Description elem* a
data* a
-
initDynamicPropertyContainer(container)
-
a
Name Type Description container* a
-
initModifierProperties(elem, data)
-
a
Name Type Description elem* a
data* a
-
initModifierProperties(elem, data)
-
a
Name Type Description elem* a
data* a
-
initModifierProperties(elem, data)
-
a
Name Type Description elem* a
data* a
-
initModifierProperties()
-
a
-
initModifierProperties(elem, data)
-
a
Name Type Description elem* a
data* a
-
inRange(v, min, max){boolean}
-
判断数值是否在(min, max]区间内
Name Type Description vnumber 待比较的值
minnumber 最小区间
maxnumber 最大区间
Returns:
Type Description boolean 是否在(min, max]区间内 -
inRange(v, min, max){boolean}
-
detect number was in [min, max]
Name Type Description vnumber value
minnumber lower
maxnumber upper
Returns:
Type Description boolean in [min, max] range ? -
isFrame(frame){Boolean}
-
Name Type Description frameObject object
Returns:
Type Description Boolean -
iterateDynamicProperties()
-
a
-
Matrix4()
-
Matrix4
-
Mesh(texture, geometry)
-
网格类型
Name Type Description textureJC.Texture 图片纹理
geometrygeometry -
newShapeCollection(){*}
-
a
Returns:
Type Description * -
newtonRaphsonIterate(aX, aGuessT, mX1, mX2){number}
-
牛顿迭代算法,进一步的获取精确的T值
Name Type Description aXnumber aGuessTnumber mX1number mX2number Returns:
Type Description number 获取更精确的T值 -
Object3D()
-
3D类
-
pause()
-
暂停触发 tick
-
Plane(width, height, widthSegments, heightSegments)
-
平面
Name Type Description widthNumber 宽度
heightNumber 高度
widthSegmentsNumber 宽分隔
heightSegmentsNumber 高分隔
-
PointData(partial, point)
-
a
Name Type Description partial* a
point* a
-
pointOnLine2D(x1, y1, x2, y2, x3, y3){*}
-
a
Name Type Description x1* a
y1* a
x2* a
y2* a
x3* a
y3* a
Returns:
Type Description * -
pointOnLine3D(x1, y1, z1, x2, y2, z2, x3, y3, z3){*}
-
a
Name Type Description x1* a
y1* a
z1* a
x2* a
y2* a
z2* a
x3* a
y3* a
z3* a
Returns:
Type Description * -
prepareEaseing(mX1, mY1, mX2, mY2, nm){BezierEasing}
-
准备好贝塞尔曲线
Name Type Description mX1number 控制点1的x分量
mY1number 控制点1的y分量
mX2number 控制点2的x分量
mY2number 控制点2的y分量
nmstring 控制点命名
Returns:
Type Description BezierEasing -
prepareFrame(num)
-
a
Name Type Description num* a
-
ProcessedElement(element, position)
-
a
Name Type Description element* a
position* a
-
processKeys(forceRender)
-
a
Name Type Description forceRender* a
-
processKeys()
-
a
-
processPath(path, round){*}
-
a
Name Type Description path* a
round* a
Returns:
Type Description * -
processPath(path, mouseCoords, positions)
-
a
Name Type Description path* a
mouseCoords* a
positions* a
-
processSequence(sequence, isFirstFrame)
-
a
Name Type Description sequence* a
isFirstFrame* a
-
processSequences(isFirstFrame)
-
a
Name Type Description isFirstFrame* a
-
processShapes(_isFirstFrame)
-
a
Name Type Description _isFirstFrame* a
-
processShapes(_isFirstFrame)
-
a
Name Type Description _isFirstFrame* a
-
processShapes(_isFirstFrame)
-
a
Name Type Description _isFirstFrame* a
-
processShapes()
-
a
-
PropertyFactory(elem, data, type, mult, container){*}
-
a
Name Type Description elem* a
data* a
type* a
mult* a
container* a
Returns:
Type Description * -
Quaternion(x, y, z, w)
-
Name Type Description x* y* z* w* -
quaternionToEuler(out, quat)
-
a
Name Type Description out* a
quat* a
-
registerModifier(nm, factory)
-
a
Name Type Description nm* a
factory* a
-
release(shapePath)
-
a
Name Type Description shapePath* a
-
release(element)
-
a
Name Type Description element* a
-
release(shapeCollection)
-
a
Name Type Description shapeCollection* a
-
releasePathsData(pathsData){*}
-
a
Name Type Description pathsData* a
Returns:
Type Description * -
releaseShapes()
-
a
-
removeTransformFromStyleList()
-
a
-
Renderer(options)
-
Name Type Description optionsobject 舞台的配置项
Name Type Description domstring 舞台要附着的
canvas元素resolutionnumber optional 设置舞台的分辨率,
默认为1interactiveboolean optional 设置舞台是否可交互,
默认为truewidthnumber optional 设置舞台的宽,
默认为附着的canvas.widthheightnumber optional 设置舞台的高,
默认为附着的canvas.heightbackgroundColorstring optional 设置舞台的背景颜色,
默认为‘transparent’ -
renderFill(styleData, itemData, groupTransform)
-
a
Name Type Description styleData* a
itemData* a
groupTransform* a
-
renderFrame(ctx)
-
a
Name Type Description ctx* a
-
renderGradientFill(styleData, itemData, groupTransform)
-
a
Name Type Description styleData* a
itemData* a
groupTransform* a
-
renderInnerContent()
-
a
-
renderModifiers()
-
a
-
renderPath(pathData, itemData)
-
a
Name Type Description pathData* a
itemData* a
-
renderShape(parentTransform, items, data, ctx)
-
a
Name Type Description parentTransform* a
items* a
data* a
ctx* a
-
renderShapeTransform(parentTransform, groupTransform)
-
a
Name Type Description parentTransform* a
groupTransform* a
-
renderStroke(styleData, itemData, groupTransform)
-
a
Name Type Description styleData* a
itemData* a
groupTransform* a
-
renderStyledShape(styledShape, shape)
-
a
Name Type Description styledShape* a
shape* a
-
resetElements(elements)
-
a
Name Type Description elements* a
-
resume()
-
恢复触发 tick
-
reverse(){*}
-
a
Returns:
Type Description * -
searchProcessedElement(elem)
-
a
Name Type Description elem* a
-
searchShapes(arr, itemsData, prevViewData, shouldRender, transforms)
-
a
Name Type Description arr* a
itemsData* a
prevViewData* a
shouldRender* a
transforms* a
-
setAsAnimated()
-
a
-
setLength(len)
-
a
Name Type Description len* a
-
setPathData(closed, len)
-
a
Name Type Description closed* a
len* a
-
setTripleAt(vX, vY, oX, oY, iX, iY, pos, replace)
-
a
Name Type Description vX* a
vY* a
oX* a
oY* a
iX* a
iY* a
pos* a
replace* a
-
setXYAt(x, y, type, pos, replace)
-
a
Name Type Description x* a
y* a
type* a
pos* a
replace* a
-
slerp(a, b, t){*}
-
based on @Toji's https://github.com/toji/gl-matrix/
Name Type Description a* a
b* a
t* a
Returns:
Type Description * -
start()
-
渲染循环
-
stop()
-
渲染循环
-
Ticker(enableFPS)
-
ticker class
Name Type Description enableFPSboolean -
Vector3(x, y, z)
-
Name Type Description x* y* z* -
Vector4(x, y, z, w)
-
Name Type Description x* y* z* w*